Actor |
Actor contains functions for operating on Actor entity types. |
Alarm |
Alarm is the Entity definition for an alarm object. |
Ammo |
Ammo is the Entity definition for an ammunition object. |
Armour |
Armour is the Entity definition for an armour object. |
BaseAI |
BaseAI is the Entity definition for the AI behavior of a computer-controlled Actor. |
Book |
Book is the Entity definition for a skill book. |
Breakable |
Breakable is the Entity definition for a breakable world object (e.g. |
CaptureInvItem |
CaptureInvItem is the Entity definition for the carried version of the multiplayer flag. |
CaptureItem |
CaptureItem is the Entity definition for the in-world version of the multiplayer flag. |
Collectable |
Collectable is the parent class of all Entity types which can be carried in an inventory. |
CombatFX |
CombatFX is the Entity definition for an effect animation object (usually a projectile). |
Consumable |
Consumable is the Entity definition for a consumable item (food, drug, healing). |
Container |
Container is the Entity definition for a container. |
Controller |
Controller is the Entity definition for a "player" AI in the mission. |
Deathtrap |
Deathtrap is the Entity definition for a death trap object. |
Door |
Door is the Entity definition for a door. |
EffectSpawn |
EffectSpawn is the Entity definition for an effect spawner. |
Entity |
Entity contains functions which control game entities. |
Geiger |
Geiger is the Entity definition for a Geiger counter item. |
GenericItem |
GenericItem is the Entity definition for a generic carryable item. |
Holodisk |
Holodisk is the Entity definition for a holodisk object. |
Inventory |
Inventory is the Entity definition for another entity's inventory. |
Keys |
Keys is the Entity definition for a key. |
Light |
Light is the Entity definition for a light object. |
Lockpick |
Lockpick is the Entity definition for a lockpick object. |
Powernode |
Powernode is the Entity definition for a power node. |
Radiation |
Radiation is the Entity definition for a radiation source. |
RepairObject |
RepairObject is the Entity definition for a repair object. |
RotatingDoor |
RotatingDoor is the Entity definition for a door which rotates open. |
Scenary |
Scenary (sic) is the Entity definition for a scenery object. |
ScenaryMove |
ScenaryMove (sic) is the Entity definition for a moving scenery object. |
ScenarySpawn |
ScenarySpawn (sic) is the Entity definition for a scenery spawner. |
ScienceSwitch |
ScienceSwitch is the Entity definition for a switch with a Science skill check. |
SentryAI |
SentryAI is the Entity definition for a player-controller character's sentry AI. |
SkillConsumable |
SkillConsumable is the Entity definition for a skill-required item (health kits, repair tools). |
Sneak |
Sneak is the Entity definition for a sneaking character. |
SpawnPoint |
SpawnPoint is the Entity definition for a spawn point. |
StateBreakable |
StateBreakable is the Entity definition for a scriptable Breakable object. |
StateScenary |
StateScenary (sic) is the Entity definition for a scriptable Scenary object. |
Switch |
Switch is the Entity definition for a switch. |
Trap |
Trap is the Entity definition for a trap. |
TrapTrigger |
TrapTrigger is the Entity definition for a trap trigger (detonator). |
Usable |
Usable is the parent class of all world Entity types which can be interacted with. |
Vehicle |
Vehicle is the Entity definition for a vehicle. |
VehicleController |
VehicleController is the Entity definition for the control device for a vehicle (steering wheel item). |
VehicleWeapon |
VehicleWeapon is the Entity definition for the weapon device for a vehicle (tank gun). |
Waypoint |
Waypoint is the Entity definition for an AI waypoint. |
Weapon |
Weapon is the Entity definition for a weapon. |
WeaponMode |
WeaponMode is a special class denoting a mode of a Weapon. |